Warcraft Bfa For Mac

пятница 12 октябряadmin

World of Warcraft Addons, Interfaces, Skins, Mods & Community.

As some of you noticed Blizzard has made some significant changes when it comes to graphics settings. As far as I understand it's because they removed and switched some of the DirectX stuff.

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Some Mac User started threads explaining their issues and I often saw some blue post linking to an explanation that it's because of the changes of DirectX etc. However, in my opinion, it's just an easy way to deliver an answer without really knowing what's the issue is. First of all: MacOS runs Metal which is independent of Direct X. I am not a super dev guy but I made my experience with Macs and as far as I understand the problem is that the devs removed an option for Windows User that made the life for us Mac User way more complicated - unnecessarily. I'll try to explain it simply and deliver a solution, that's maybe not the best overall but it will make your experience with the game way better - as it was with 7.3.5 or at least close to it.

EXPLANATION First, let me clarify how our Macs works. I assume that most of the people are using a Retina display (iMac or MacBook Pro). I will use my MacBook Pro 13-inch (2016, with Touch Bar) as an example to explain the issue.

My default screen resolution is 1680x1050 (see System Preferences > Displays). If you want to know what yours is, check the settings. If 'Default for display' is selected, change it to 'Scaled' and hover your mouse pointer over 'Default'. You will see your resolution on the left side below the Mac. Here is the trick. Even I am using 1680x1050 it's not the native resolution. The actual resolution is 2x the size - in my case 3360x2100.

The reason why everything (especially text) looks so nice on your screen is that it gets rendered twice the size and then scaled down. With 7.3.5 we had the option to play in 'Window Mode (fullscreen)' or whatever it was called. So whenever we started the game, our screen went from rendering in 2x to 1x and only displaying the resolution you have selected. I will explain it below with my setup.

Warcraft

EXAMPLE 7.3.5 • My macOS resolution is at 1680x1050 (2x = 3360x2100). • I played WoW in Window Mode (Fullscreen) with 1680x1050 (1x = 1680x1050) • Useful Info: 1680x1050px = 1,764,000px • Always 60fps As soon as I started WoW my screen switched from 2x to 1x mode and rendered just the resolution I selected. The GPU had to take care of 1,764,000 pixels. 8.0.1 • My macOS resolution is at 1680x1050 (2x = 3360x2100). • I had to play WoW in Fullscreen with 2880x1800 (1x = 2880x1800) • Useful Info: 2880x1800px = 5,184,000px • Around 20fps (35fps with 50% resolution scale) Even if I would scale down the now called 'resolution scale, the screen is still running full resolution in the background (2880x1800) and just decreasing graphics quality. So the GPU has still to take care of all the pixels and that's what kills the fun. And the graphics quality still looked like!@#$.